Saturday 28 August 2010

Virtuality: The Bridge to Exploration

In today's modern, 21st century world it is easy to take for granted the technology we now use in our day-to-day activities (emails, chats, popular networking sites, etc.), without our even giving it a second thought yet the more I muse on the expanse, almost gaping depths of the virtual universe, I cannot cease to wonder...

With carefree ease are we able to traverse through the boundless space of binary codes and numbers, to caper from one planet of knowledge to the other, to immerse ourselves in the void of relentless intangibility and at the same time, in the midst of this flowing mass of information, find precisely what we are seeking...and how it boggles my mind when I am constrained to realise there still exist innumerable manifestations of absolute ignorance on the subject.

An interesting article; "Tapping Virtuality To Attract and Train 21st Century Teachers" @ http://thejournal.com/, explores the pedagogical potentials of the virtual environment, of introducing modern teaching methodologies by handing teachers digital tools while moving them to virtual classrooms and explains the absolute disfunctionality of "the old 'sit and get' model". Naturally, these innovative virtual spaces are not meant to replace RL institutions and interactivity in teaching but offer a fresh and new approach to lifelong learning. http://thejournal.com/Articles/2010/08/04/Tapping-Virtuality-To-Attract-and-Train-21st-Century-Teachers.aspx?Page=3

Indeed, as my thoughts take me to another point in space, to the more abstract world of harmony, I wonder where I would be if I were not granted the possibility of listening to the contemplative beauty of music offered to me by this same space of virtuality. Were I forced to travel to distant halls, to search for ingenious ensembles, gifted orchestras and virtuosos endowed with that unique spark of talent, no energy, time or place would there be spared for my thoughts to form, develop and effectuate into written words...

Harmony, beauty and ingenuity are now truly all but a click away...

Wednesday 25 August 2010

Older Posts...Continuing Ruminations

Wednesday, 14 October 2009

17. The Uneven Mirror


I miss Vanadiel.
One of the simplest statements I have ever made on this blog, if not the silliest. First of all, I haven't entirely abandoned it. Secondly, how can I possibly miss a place that does not exist?

A few questions I propose to myself. Why do I find this statement to be silly? Why do I miss Vanadiel, if I haven't even left it? Why do I, despite all of the above, still regard it as a place?

This statement is silly, because I don't believe I can rationally agree to my having attached any deeper and truer sentiments that could agree with the term "miss" to a video game. Had I said "I miss playing Final Fantasy XI", I would not have regarded that statement as being silly. One can certainly miss the absence of playing the game and not the game itself. Had I said "I miss the friends or people I encountered in FFXI" that phrase itself would have again justified the word "miss" as the people who play the game are in reality living persons, whom one can regret the absence of. And in all honesty, I don't believe I profoundly miss either playing the game (though I still do and still find it - especially owing to lack of time - utterly frustrating) and I certainly cannot possibly miss the people in it, the reason for this will be given after I answer another question: "who are the people in the game?"

Therefore, to make sense of the statement "I miss Vanadiel" and to be able to properly answer my questions, I put forth the following; defining Vanadiel, or in other terms; defining a virtual world. Once I have conceptualized this word or term, it will be easier to understand it and everything in its context.
Vanadiel=virtual world. Ok. so far so good. Virtual world does not = real world. Virtual world ~ real world? Getting there. Real world=a dimension one perceives with one's five senses. Virtual world=nope. uhhh...nevertheless a dimension yes, a perceived dimension, yes again. Real world--> people. Virtual world-->people? yes and no. existing people? yes and no. Duality, duality...fantasy ever mixing with reality. <-Answer to be found somewhere there, which takes me back to my other post. That border, that surreal border.

Very well, my answers will be still in a very "rough copy" format, but I'll eventually polish them (whenever I find that time that is never there...lucky me, I have 2 hours before my next lecture, but darn, so sleepy after getting up for that horrid 8am Calculus - calculus...why me???)
We can only understand Vanadiel, id est a virtual world at a higher level of abstraction. (I am continuing this in the evening after lectures and I'm even sleepier lol...I totally lost my thread of thought...)

VANADIEL / VIRTUAL WORLD= (rough copy format ;)) a fictive dimension that consists of fictive and non-fictive elements. The fictive components heavily outweigh the non-fictive ones. I divide the fictive elements into imagined and perceived; I also divide the non-fictive elements into preconceived imagined and factual. (Now comes the fun part)..the fictive elements (I stress the word element, as I am referring to fictive elements and not to fictive per se) cannot be factual but the non-fictive elements can very well be imagined...a serious paradox. Non-fictive=factual? No duh. Imagined=non-fictive? Umm...that is why I again stress the word ELEMENTs. Naturally, I'm describing typically Weberian ideal types...none of these terms exist in themselves. I'm not happy with the precise words though...well, I'll leave it at that for now.

Ok, let me get this by going back to my "who are the people in Vanadiel" and why I cannot possibly miss them.

The people (here comes a paradox again) exist and do-not exist at the same time. In other words, the people I perceive are not the people that exist, nor are they the people I imagine. Let me take a real life person. He or she will be the "non-fictive element". The factual non-fictive element is Bob working at the gas-station, who is a short, unattractive, fat and fair-headed guy. The imagined non-fictive element is Bob working at the gas-station, whom I imagine to be a very tall, attractive, well-toned and brown-haired guy. (Not that looks are supposed to matter, but hey, this is just an example :D - it gets even more interesting when the girl is actually a guy or who knows, the other way around even?) Now take this ideal and mix it with another. The fictive element. The perceived fictive element is the elvaan pixel-figure I see and that Square Enix designed x years ago. The imagined fictive element is the elvaan, who bears an uncanny resemblance in character (not in features) to Legolas of Lord of the Rings (brave, noble, etc. - not that I was ever fond of Legolas but ah well, just an example again - association with the word elf - elvaan) and who hails from San d'Oria of Vanadiel with an incredible past of completed missions and quests and who-knows what other otherworldly feats. And what do I get? I get (oh my, to come up with some kind of auto-generated name - better an npc) a hybrid-being; Bonmaurieut of San d'Oria.

Can I possibly, in all reality, miss Bonmaurieut of San d'Oria? No. He does not exist. Can I miss Bob? Not really, because I don't know Bob or the Bob I think I know doesn't exist. And if he existed? Even then, that Bob could never be just a Bob I know and miss, because take Bonmaurieut away from Bob and all that remains is a Bob that is not the Bob I have come to know and like. Ok, so much for missing people. Let's keep Bob in San d'Oria and Vanadiel. There are other Bobs and Joes to worry about and to miss in the real world anyway.
Can I miss Vanadiel? Yes. But it doesn't exist either! So what does exist? A dimension. The dimension that not only consists of its fictive and non-fictive elements, but that is much more than that. Kind of like society (more than its elements). It is more than its elements, because it is a space existing in our minds but also a collective space, existing in the minds of others as well. Ok, I could go on forever but (I always do ramble nonsense when I'm sleepy) what I think are really significant are the sentiments we experience when taking part in this space. The trite joy at seeing prettyish and well-deserved gear on my elvaan character, the thrill of defeating that horrific orc, the sadness at listening to either tales spun by the creators of the game or by those I conceive in my own head (percieved versus imagined fictive), the delight of that non-existing beauty those graphics or those melodies offer nevertheless beauty all the same...and of course, the happiness those friends who exist and don't exist at the same time give me when helping me get that dearly desired utsusemi-ni scroll or that second limit-break, mission etc. And Vanadiel is more than just playing a game or being a game precisely because of its factual elements. It makes one almost believe that Vanadiel and its people exist. And they do, but only in the realm of Vanadiel itself, which is exactly why one can only miss Vanadiel as a whole and not in its parts...


Oh, and why do I miss Vanadiel if I haven't even left it? Precisely because owing to lack of time, I cannot fully partake of it. Only an hour or two (at best) a day or week cannot possibly manifest the same full and complex world I had previously experienced.

Ah, and silly? Is my statement still silly? In a way, yes. Because just as I can only miss the people of Vanadiel when considering them in the context of Vanadiel, so too can I only miss Vanadiel in its own space. Vanadiel only exists when you are in it. But then why and how can I miss it outside of it? *Sigh* a paradox...and a silly one at that...

Posted by Serenata at 18:50 0 comments Links to this post


Pause the Past
The world of the past, which my thoughts and writing recreate, seems to bear resemblance to that Vanadiel I will speak about in my next and very long post. (I wrote it already but haven't posted it yet.) It too is a constructed world consisting of fictive and non-fictive elements and a dimension in itself, though naturally, owing to it having existed at one period, this space is predominantly factual...the non-fictive parts of the past and those of the present imbued with the imagined elements contributed by my own thoughts...



lovely, my favourite version of La Follia played by Music of the Spheres:
--> Corelli: Sonata XII - La Follia (Music of the Spheres)http://magnatune.com/artists/albums/spheres-spheres/


Tuesday, 29 September 2009


Interlude


Been rather busy and unable to continue my rambling ruminations.

Meantime, while browsing YouTube, I accidentally stumbled on some lovely music - certainly inspiring while I muse on other projects of mine. Thought I might as well share it as it is new to me, it might well be so to others. Very enthralling and poignant. Eleni Karaindrou's a marvellous composer.

http://www.youtube.com/user/Safaraportugal#play/uploads/17/w0olQg_h7co


http://www.youtube.com/watch?v=56wm6mNe1WI


http://www.youtube.com/watch?v=_rcs1OC2Sus&NR=1


Posted by Serenata at 22:26 0 comments Links to this post

Wednesday, 23 September 2009

16. Gallery, Labelling and Vivaldi


I compiled a little gallery of my character for more reasons than one. One of them may be because I am so fond of these graphics and another, because I wish to share these images with "some" of my friends and acquaintances. It's rather interesting actually, how - as a female game-player -  if I didn't have any particular reason to mention my being fond of FFXI, I simply didn't bring it up. Now, I'm not all that covert about it.

Though gaming is entirely taking over other forms of entertainment and becoming ever more popular, it seems
to me that it is still considered to be predominantly a "men's world" and that there is to some degree a stereotypical image of who and what a player should be. I, for one, certainly don't fit that preconceived picture and then I get the "you play videogames?" sort of weird look if I tell some of my friends. On the other hand, from the other side of the virtual-real life mirror, I get the "nah, you're probably a guy" reaction, so it's a no-win situation.

I think it would be high time to finally get people to realise what is proven to be fact (see Nick Yee's Daedalus  - Demographics http://www.nickyee.com/daedalus/gateway_demographics.html and In Their Own Words http://www.nickyee.com/daedalus/archives/001470.php%20)%20in ) in other words, that the habitants of MMO worlds are indeed diverse in every respect.


Vivaldi anyone? L'estro armonico Concerto no.8 in A minor
http://www.youtube.com/watch?v=GoiT03ZUWKQ

Posted by Serenata at 21:28 0 comments Links to this post

Saturday 21 August 2010

REESTABLISHING AN OLD BLOG - now "VIRTUAL CONCERTO"

REESTABLISHING AN OLD BLOG -
RESLASHING BACK TO VIRTUALITY



Sunday, 18 October 2009
15. A Jolly Pirate Tune

For me, the most fascinating aspect of MMOs is, not only the connection and meeting of people from all over the world, but the fact that we are linked to each other in a non-existant space. I still find it baffling to think that at the very same time individuals sitting in Japan, America and Europe are simultaneously working together and communicating with each other. In a review I had written (for an assignment) about Pierre Lévy's "Cyberculture", I accentuated his relation of how the most exciting feature of the virtual world is the interactivity itself; the most interesting - to me - of these is the third type Lévy describes, the multilogue, where several individuals can take part in communication, from several sides and at the same time, without being present physically. (Lévy, 2001).

This reminds me of my first successful Promy run! (and my last, unfortunately, as I haven't been able to finish anymore since...) It also brings to mind the linkshell called PirateCorp that I haven't yet mentioned. The LS is a close-knitted, small community of very kind and helpful members.

(Ahem, I suppose the picture below about sums up my last statement).
On a serious note, I would like to thank Vette, Dahalia, Sirpain, Audeude, Blizzardy, Lady and all who helped make this mission a success. I'll probably be getting back to them in later posts as they did help a lot in the game and in making it enjoyable. Though this Promy Holla is just one of many difficult missions, it was what I believe was my first serious achievement in the game (and as a white mage at that!) To be honest and to a certain degree, it did give me joy...ha, the trite joys a game can offer...


And I suppose it is not the success itself that makes one happy, but to quote Shakespeare;
"Things won are done, the joy's soul lies in the doing".

...and when one considers joy, does it matter in what form it is given?


Posted by Serenata at 18:40 0 comments Links to this post



MONDAY, 21 SEPTEMBER 2009

14. A Musical Evening


When I wrote a particular post on a forum, I had not in the least considered the important role that music actually plays in online virtual games. My personal preference for classical music (and also FF music) has certainly influenced - even if subconsciously - my choice to play the game as it has obviously influenced others to make the same decision. This idea has got me wondering - what would MMOs be like without music? To what degree does music influence players to take part in these games? Would people actually play if there were no music in the background? What types or genres of music are dominant in MMO, and specifically MMORPGs? If it does, what effect does music in MMOs have on the players in relation to their gameplay and/or to their interactivity with each other? And would anyone listen to the music of MMOs without the visual effects of the game? Which influences what - does what we see visually give the meaning to the music we so prefer or viceversa?...and so forth...and so forth...
POSTED BY SERENATA AT 21:44 0 COMMENTS LINKS TO THIS POST

WEDNESDAY, 16 SEPTEMBER 2009

13. A Drop of Milk: Surprise! (Spot the Drop)

1. Find Malkamilka!

Oblivious to my surroundings and concentrating diligently on my duties as a white mage (I was around level 30 and totally freaked out - scared as ever that the whole party'd die on me) I was indeed surprised when all of a sudden, literally out of nowhere (after several weeks of having had vanished might I add), that tiny drop of a Malkamilka just magically appeared beside me, seated innocently on the ground, with his head tilting from one side to the other. The first thing that came to mind after a pleasant smile was to take a quick snapshot.



The second was to converse with him a little in that habitually slow but amusing manner. The random party I was with at the time was actually very happy that it found a PL out of nowhere. Malkamilka did help out a bit, but all of a sudden...


...he just sat down again and started synthesising. Yagudo drinks. MANY of them. It was most kind of him to give them to me as gifts. We made a happy, if awkward, little pair; me healing my party, him synthesising. Very few words were spoken or understood outside those at our disposal via the "auto-translator"...this persona has little to do with the real-life individual living in Japan, of whom I hardly know anything nor is it likely that I ever will (or that I would want to learn more)...nonetheless a sort of friendship arose (short-lasted as it was for I have not seen him for a very long time) even if that friendship or rather acquaintanceship was of the very weakest sort.

The questions that arise are really very simple but all the more complex to answer. Why and how do virtual relationships come about? Do these relationships last and develop? Do they merely remain within the confines of the virtual world in which they come about? Why and how do certain players form friendships and communities? How profound are they and can this profundity only be examined and understood within the "paradigm" of FFXI or of virtuality?

Looks like Ladywise has a crush on Aspade (jk lol) - who is he anyway?



2. Malkamilka's last appearance


Uninvited yet most welcomed was MM when he found Lady and I training our new jobs in Buburimu. He partied with us for a while and gave us some useful tips and advice on fighting (I'm referring to the tips we actually understood). A very fun day it was and a pity he has not been heard of since. But another unexpected appearance would no longer come as a surprise.


And when one looks at that ethereal sky unwilling to believe it is really no sky at all, one can only ask...is this all truly but a game?

POSTED BY SERENATA AT 22:20 0 COMMENTS LINKS TO THIS POST

TUESDAY, 15 SEPTEMBER 2009

12. The Authority of Aid (Aid to Others or Aid to Self?)

A quick note: I have decided that all numbered posts (like this one) will be sort of like chapters of events and specific happenings - and perhaps ideas related to them - that occurred a longer time ago. Any other post will most probably be random or more theme-oriented. At any rate, I will use this sort of method until I figure out a better way to categorise posts in this blog (I'll need time for that.)



I must return in time for a moment to something interesting the leader of TCK told me when he was still playing the game and leading the linkshell. There was a certain member of the shell, who was very intent on helping me finish a certain mission (I was not looking at the time to finish it actually, but my then current rank and level implied I could have done it had I received some help). I was quite surprised at his exuberant offer to help particularly because, if I remember correctly, it was my first or second day of being a member of the shell. Nevertheless, I declined the appearingly warm offer as I did not want to finish that mission in the manner in which it was proposed, in other words the "easy way of having to die to have it done". (Ok, I was still new and I didn't like having to get KO-d if I didn't have to. Now I know it's just a part of daily routines ^^').

I had a nice conversation with the leader at some later time, in which I mentioned that surprisingly nice but a little too persistent offer of one of the members.

"Ha, yeah, we really want to help our newer members get to high levels as fast as possible." I think this comment was sprinkled with a few customary references to "being nice" and "loving to help noobs" etc. (It's interesting how some players accentuate their conviction of being "very nice" and "too good").

I am convinced and certain that a lot of players really DO enjoy assisting the newer ones, also am I convinced of the fact that while some players are simply bored and find enjoyment in replaying or reliving certain parts of the game, others pity the noobs and are all heart and goodness BUT the explanation that soon followed left me a little, let us say, surprised (let me add that I think the leader was in a very good or rather in a very 'elevated' mood and that the following quotation is not precise word-for-word);

"Yeah, you see, the thing is, we really want all members to get ahead and reach our levels because we need them so we can start doing stuff we ourselves want to do (such as endgame). We need the members and basically they're gonna be helping us, so when that member wanted to help you so much, he wanted to do it because of himself really. You see, he gets points for helping other players with events and that's gonna count for his endgame status."

One can easily argue the positive and negative points of this "linkshell specific rule". "Being helpful gets you somewhere" etc. That's not really what I'm trying to get at. (At least, that's not ALL I'm trying to understand.) What I'm looking at is the sort of politics behind the mask. You could just be honest and say "look, we're all doing each other a favour in this game, it's an MMO after all, you can't get anywhere alone." But then that would be touching upon democracy and honesty, whereas politics can sometimes be about anything but.



POSTED BY SERENATA AT 23:13 0 COMMENTS LINKS TO THIS POST

SUNDAY, 13 SEPTEMBER 2009

11. Access Anew to the Portal of Virtuality



In spite of my now having moved to new and different surroundings (and having access once again to my computer), that portal of virtuality, that ubiquitous internet offers me the same accustomed environment that I was so used to seeing elsewhere. This brings to my mind the question of space and time. Though in reality I am in a different space, in the virtual world nothing has changed in respect to its own space, but that is a topic I must touch upon again some other time.

POSTED BY SERENATA AT 20:03 0 COMMENTS LINKS TO THIS POST

THURSDAY, 10 SEPTEMBER 2009

Pause

Real life has taken its toll on my virtual one as I have recently been unable to continue my explorations of the latter. Though I have no intention of quitting it, I will have to find time for it and for continuing this blog.

POSTED BY SERENATA AT 22:21 0 COMMENTS LINKS TO THIS POST

MONDAY, 24 AUGUST 2009

10. Intangible Reality


We had a beautiful day today in the real world - mild weather, sun brightly gleaming, just a touch of a breeze to relieve the slightest burden of heat under that golden light mingling with the sweet scent of grass. As I sat in a park enjoying every finest detail of nature's beauty, I could not but ponder on the contrarieties of virtuality vs. reality. As technology develops and as time spent in virtual environments increases, to what degree will we be separated from the tangible world? And how will this separation affect and alter our perception of life and all its dimensions.

POSTED BY SERENATA AT 19:46 0 COMMENTS LINKS TO THIS POST

SUNDAY, 23 AUGUST 2009

9. Elitist March (Continually updated)
"I'm really an elitist that thinks you're all beneath me.
I'm just here to lord my endgame winnings over you."

                                                                                        Quote from a high-level player

In this specific post, I'd like to gather a collection of quotes or short narratives of elitist manifestations appearing incessantly throughout the game. Though many are said in jest, these, as other disclosures, reflect the actuality of that virtual gentry (I might perhaps have the liberty of calling it that) of Vanadiel. Later on, I'd like to take a closer look at this high society for at the moment I myself am still far from coming into closer contact with them.

POSTED BY SERENATA AT 20:12 0 COMMENTS LINKS TO THIS POST

THURSDAY, 20 AUGUST 2009

Rest I


Still pondering on the exact approach I'll be taking when updating my blog. But from now on I'll be writing more on a day-to-day basis with allusions to past events, which I might deem to be of particular relevance.


POSTED BY SERENATA AT 18:38 0 COMMENTS LINKS TO THIS POST

MONDAY, 17 AUGUST 2009

8. Mutual Appreciation and Teamwork

A certain party I had the fortune of partaking in was one of the best party-experiences I had had in Vanadiel up to that time. It began miserably, as many parties do, with a leader who had either expected us to be proficient in a field where only one type of mob could be pulled at that level and where that group of mobs would not respawn for quite a long period or who simply didn't care about that waiting period but was far too impatient and rude to actually wait it out or who was just a bad leader. At any rate, the leader was fortunate enough to have had a disconnection and vanish for the remainder of the night, leaving my friend and I with three japanese players...which incident in turn left all five of us lying unconscious on the floor. The usual solution to such a scenario would be to return to homepoint and possibly forget about the entire party.

Didn't happen. It seemed no one really wanted to homepoint anywhere and as the three japanese players continued to enjoy their (~^-^'~) and similar emotes accompanied by writing only they could understand and as they didn't seem to understand the few questions I put up with the help of the translator, I thought it would be best (after about an hour of waiting for something to happen or someone to leave) to hp and return with my rdm to raise them all. Such was the case and gratitude was happily elucidated in its bowing, emote and smiling forms. After this, I quickly passed my leadership status to one of the japanese players(I realised much later that as no one had left after the d/c I had ended up leader but had given no commands and had only lain there happily oblivious of all my responsibilities...I'm still surprised though why they didn't leave me then and there, but language barriers and perhaps differing cultures leave many things to be understood in this game).

The third leader of this party surprisingly gave me a new command. Change back to ninja and come back to tank. Now this did happen, and we made one of the best parties with excellent experience points. Despite those language barriers, we perfectly understood each other and were able to form a cohesive, potent group of five and were soon joined by a sixth. It is amazing how far patience and, in my opinion, a little courtesy and respect can take one.

Our new pets: Carby and Azure!

And no, Lady demands an apology, she's not a pet!



POSTED BY SERENATA AT 21:11 0 COMMENTS LINKS TO THIS POST

SATURDAY, 15 AUGUST 2009


7. {Congratulations!}


One thing I find interesting in Vanadiel, is the tradition that has developed into an unwritten code of conduct if not a universally applied rule of congratulating a player after having attained an achievement of basically any sort, regardless of that player's actual merit or contribution towards that success or act.

This form of acknowledgement actually makes one wonder of its value. Does it give the new player more incentive to work towards a goal or does it discourage the player from doing so owing to the player's belief that he or she had no part in that accomplishment.

Also: would it really be important to congratulate someone after going up a single level or would it be better fit to do so after, say, that player reached level 50 or 75? Perhaps this form of a single congratulations would be of more "worth" but then again, perhaps the added-up thousands of congratulations, if each were assigned a certain numeric value, would exceed that of the single one. Speculations...lol.

(Go Lady go! You show him! {Congratulations!} lol)


The rest after the battle! lol
And yay! on OP!


POSTED BY SERENATA AT 16:31 0 COMMENTS LINKS TO THIS POST

FRIDAY, 14 AUGUST 2009


6. The Orchestra Part III - Chorus

1. Chorusaru

If anything, Jeuno is worth visiting to see the cutest choir in Vanadiel. I wonder what they'd sound like if they all used the bells from the latest update. Maybe they do :)


2. TCK Leader

It was a few weeks after our entrance to FFXI that Lady and I started (if only very faintly at the time) realising if we want to get anywhere in Vanadiel we'll need to attach that perpetual phone of a linkshell to our names and belong to a little community of players. But how does one gain entrance to such a little community? Our best shot was to ask for a pearl. And how to go about that? Well, not a long while back there were shouts in Jeuno advertising The Chocobo Knights LS.* (see notes) I sent a tell to the leader Selryam, whose first duty it was to ask us what we were doing, what we needed help with. He hurried to Ghelsba and after giving us the yellowish pearls, immediately assisted us with the dragoon quest.


3. Windurst - Books galore!



*Notes: regarding advertising a community. In the RL world, communities are rarely formed by advertisements. They are usually given (e.g. the community of a village or town), they come about through random encounters, common interests, etc. In the virtual world of Vanadiel, communities are synonymous with linkshells. The manner nonetheless in which one becomes a part of that community can differ. Advertising your linkshell is one way to go about. Joining one through already made friends is another...at any rate, this topic will be discussed in a separate post.

POSTED BY SERENATA AT 23:04 0 COMMENTS LINKS TO THIS POST



5. The Orchestra Part II - Jeuno

1. Jeuno

And before us stands the famous city Jeuno.




2. People-watching

It's difficult to tell how many of the people standing at the AH are actually buying and/or selling, browsing something, or just afk. As in the case of any real city, just standing or sitting about in a virtual one and listening to the interactions (shouts or says) of the numerous visitors/residents can be a diverting pastime in itself. It'd be quite interesting to know how many other players besides myself actually engage in this activity. Maybe it's just me being bored.


POSTED BY SERENATA AT 20:55 0 COMMENTS LINKS TO THIS POST

4. The Orchestra Part I - First Encounters


1. Selbina



Perhaps one of the most intriguing aspects of the online world of Final Fantasy XI is encountering its many dwellers. Also, choice of race is of great relevance owing to many reasons. If anything, who can resist the charm of the childlike, cutest race, the tarus? From what I gather, tarus seem to communicate more openly and affably with other races than the latter do amongst themselves. Needless to add that a taru can perform the most affectionate wave to an absolute stranger, after having toddled around her a few times, if she's a taru.

2. A Call for Help


Turning around to find yourself face-to-face with a turtle three times your size is not necessarily the most pleasant experience when roaming Palborough Mines, but contrary to the idea the title and picture might suggest, a certain Zoulbane was asking my best friend and I to help him. He suggested we should try to get rank 3 in spite of our assuring him that a party of three would probably end in failure.

3. It did.


POSTED BY SERENATA AT 19:16 0 COMMENTS LINKS TO THIS POST

WEDNESDAY, 12 AUGUST 2009

3. Plateau Duet

A good friend joins the lone adventurer, believing that though Vanadiel is hard to traverse alone, it might be crossable by two...



They both brave the hardships of a windy Plateau, relying in their newfound belief...

how wrong they both were...

POSTED BY SERENATA AT 20:30 0 COMMENTS LINKS TO THIS POST

2. Bumblebee's Flight to Valkurm

As a starter rdm (notice the intentional evasion of the word "noob") where else can one run to but Valkurm? And how many more times is Valkurm yet to be seen...





POSTED BY SERENATA AT 20:11 0 COMMENTS LINKS TO THIS POST

1. First Concerto



"Evening is a Melody


that
lulls Fantasy into Reality"

Evensong

Concerto: a composition for an orchestra and one or more soloists. (Collins English Dictionary)



Evensong: an archaic or poetic word for evening. (Collins English Dictionary) or a song sung in the evening (The American Heritage). These are the two meanings I give when using the word.



As this blog will (among others) be an attempt to follow the journeys of a traveller and her companions in the virtual world of Vanadiel, I have thought it best, owing to Evensong's name, my playing the game usually in the evenings, my particular fondness for music and the definitions cited above, to title her "Evening Concertos".

This is personally my first attempt at a blog of any sort, so I ask any reader who finds fault in the layout, format, etc. to bear with me until I myself figure out how to use them.

As for the content and the rest, I should like to first take a glimpse of the Prelude performed in a past not so long ago.

POSTED BY SERENATA AT 19:15